For the Doom 2 wad wad "UAC Teleportatation Labs" by Samuel Horwitz ("insertwackynamehere") File required: Telelabs.wad insertwackydownloadlinkhere: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/s-u/telelab.zip Map01 insertwackycategoryhere: UV Max insertwackystatshere: Kills 102% Items 0% Secrets 100% and Time 7:53 Recorded with PrBoom 2.2.3 (-complevel 1). Also plays back with Doom2.exe (v. 1.9). PrBoom download link: http://sourceforge.net/projects/prboom insertwackydescriptionhere: Max is a bit tricky, since you can't kill the two cacodemons without awakening the boss shooter - especially if, say, an archie is the first monster to spawn. I almost die near the end here, but that is through sheer carelessness in weapon choice. This demo is fairly slow, but I think parts of it need to be (in particular, you'd be trusting a lot to luck if you activated the boss shooter before teleporting). One thing is annoying: I waste some time getting back from the medikit secret: you can use the lowering wall as a step if you remember to run at it while it's lowering. OK, it's just a few seconds lost in a demo that could be done a lot faster generally, but it's still a bit amateurish. I like this map - it's challenging and original. One of the secrets is completely pointless on UV though - there should be at least *something* in each secret area, even if it's just a few 1% health/armour bonuses. Graham "Grazza" Burgess GKBurgess@compuserve.com